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InsideQC Forums • View topic - Unity 5 and Unreal Engine 4 are now free of charge!

Unity 5 and Unreal Engine 4 are now free of charge!

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Re: Unity 5 and Unreal Engine 4 are now free of charge!

Postby toneddu2000 » Fri Mar 06, 2015 6:26 pm

- my first commercial game, made with FTEQW game engine
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Re: Unity 5 and Unreal Engine 4 are now free of charge!

Postby motorsep » Sat Mar 07, 2015 5:13 pm

The problem with DP / FTE that it's been only tested with Quake. And even then it has bugs. However, idTech 4 (or my engine based off Doom 3 BFG) was tested by years of playing Doom 3 / RoE and as polished for that gameplay as it could be. That includes better physics, skeletal anim, etc. With BFG engine, a lot of stuff was broken, but we fixed it. So now it's stable in the scope of Phaeton game. Sure, there might be a few small bugs, but nothing that is a show stopper so far (I keep my fingers crossed). I am certain if we wanted to make some Minecraft clone, we would fail and have bunch of new bugs resurfaced.

I think I am going to stick with my engine for now. UE4 is raw, and is quite complex engine. Blueprint isn't something I want to mess with to make a game. It has to be C++ gameplay framework with exposed events to Blueprint for designers to use. Writing gameplay with Blueprint is nuts. Check this out: https://forums.unrealengine.com/showthr ... lay-in-4-7 Insane amount of mess for something that could be done in a few lines of script. But there is no script - either C++ or Blueprint.

I am sticking with Unity for mobile and small games, and once Phaeton is released, I'll see about UE4.
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Re: Unity 5 and Unreal Engine 4 are now free of charge!

Postby motorsep » Sat Mar 07, 2015 5:18 pm

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Re: Unity 5 and Unreal Engine 4 are now free of charge!

Postby goldenboy » Sun Mar 08, 2015 5:30 pm

I've had several different kinds of people shout at me already. But unfixable engine bugs just add to the problem. I'd rather not be responsible for those at least.
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Re: Unity 5 and Unreal Engine 4 are now free of charge!

Postby Spiney » Tue Mar 10, 2015 10:09 pm

Guess blueprints give new meaning to 'spagetti code'.
Seems there's some third party scriping things in the works for UE4.

C# and F#
https://mono-ue.github.io/

Skookum
http://skookumscript.com/blog/2014/07-2 ... d-unreal4/

There's probably more, believe someone was doing Lua also...
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Re: Unity 5 and Unreal Engine 4 are now free of charge!

Postby motorsep » Tue Mar 10, 2015 10:15 pm

Bow we need QuakeC for UE4 plugin and DoomScrip for UE4 plugins and I will be sold on it :P
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Re: Unity 5 and Unreal Engine 4 are now free of charge!

Postby jitspoe » Wed Mar 11, 2015 5:03 am


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