I hear you. If I had the time I'd probably try and make a quakec / csqc progs for Q2.
I downloaded and tried Yamagi Quake 2's gamecode, seems to work with FTE aside from the expected savegame bugs (both regular and auto). Jorg's machinegun bullets only come out one arm. (this was present in fte, even with vanilla 3.20 gamecode) Also, movies sometimes don't have sound. (maybe this is an OS / hardware issue though)
Also, rotating skyboxes don't seem to work. What skybox goodies does FTE support? Does FTE support skyportals too? How are skyboxes and skyportals supposed to be used? (Google fails me ATM)
EDIT:
Followed the instructions at
http://triptohell.info/wiki/index.php/C ... or_DummiesJust did a checkout from FTEQW's SF SVN, tried to compile it, got an error
EDIT2: Fixed it, discovered I got the wrong SVN (3000 series code). For future souls who may get lost:
https://quakewiki.org/wiki/FTEQW_Engine_DevelopmentProper SVN code location:
https://sourceforge.net/p/fteqw/code/HEAD/tree/trunkAlso, depending on distro, you may need to get some dev libraries. I forget which ones on the 3000 series code, after downloading from proper SVN, also needed libgnutls-dev package.
EDIT3: Got some bugs in the compiled executable: the small text (console, etc.) isn't rendering properly. Maybe I did something wrong?
http://br0gspot.files.wordpress.com/201 ... -40-40.pngGPU is Intel HD 5500, pre-built build 5133 downloaded from triptohell.info works properly.
EDIT4: Just downloaded and tried fteqw64 from
http://triptohell.info/moodles/linux_amd64/ Appears to be broken the same way.
