Unfortunatly the only coding i have been doing in the last years are compiler related, and i forgot about most of the pitfalls
of 3d programming. I been trying to get back in the "game" these last few months, but with the changes to OS and sources i been working on previously im playing catch up on things i no longer fully understand anymore.
Ill still do work on compilers and support libraries, open watcom for one (the DOS guys might like that)

And im also doing some support on the Msys2 MinGW-w64 compilers,
lately i fixed compiler-rt for clang to build on 32 bit archs, it works quite ok for building quake allready with codeblocks

But for now im retiring my work in 3D, but who knows maybe some day ill be back

You can still get in touch with me here, in case you need some help with CodeBlocks / MinGW / Open Watcom,
or some obscure library.
All the best.