Hey KillPixel, welcome to the catacombs of InsideQC, where the light never reaches and the remains of former Quake modders and engine coders shamble and wail.

I understand your points, and rest assured I haven't gave up on Wraith, but surely I toned down a bit my expectations. I know it is HARD to come up with something new, specially when there is this untold association with the original Quake. That said, my $0.02 here remains: don't fall in the trap of doing something that just feels derivative, more of the same. People won't have interest in something that can be easily confounded with another Quake mod. I am sure you guys can pull another AD, but the risk of being too similar may dilute the interest and the impact.
Also, regarding the navigation: some time ago I made experiments using "breadcrumb" entities in a circular queue (similar to the corpse queue used in deathmatch) that allowed NPCs and monster AI to follow the player. A 8 entity queue performed surprisingly well even with fairly complex geometry involving corners, ramps and stairs. Let me know if you guys have interest in some QuakeC code, but I think the general idea is reasonably simple to implement.
Otherwise, good luck and please, prove me I was wrong.
