
Anyway, since I don't know when exactly I'll be done with revamping my site, I thought I'd share with you news about one of the mods I've been working on (mainly before Christmas, but I do intend to catch up), called TRANSLOQUAKE.
To make a long story short, TRANSLOQUAKE is a single-player gamemode in which your translocator is the only "weapon" you'll use. The aim of the game is to translocate upon platforms that are scattered high above and below you, and catch different kinds of bonuses. Each level has a particular amount of keys which you have to grab in order to finish the level and get access to the next. Translocators have various strength modes, so that you'll need to master them in order to get exactly where you want.
Besides the difficulty of aiming right and translocating at the right moment, levels also offers various hazards which make your task harder and harder. Obviously, one of the main issues is that, if you miss a platform, you might end up falling a long way and have to restart your climb from down below again (if you're lucky enough not to fall, say, in lava

All maps are custom-made. At this point, three are done. Other ones are being worked on. My goal was to have 8 maps ready for the mod's first release. A bit of a long shot, I know. Among the ones that are done, one is a tutorial map teaching you, via centerprint text messages, the rules of the game, as well as how to properly use the various forms of translocators and the bonuses.
A couple of variations to the original rules are also being coded. They will probably be accessible to players as they progress from level to level.
Anticipating any Cheapalertesque comment, yes, the mod makes big use of good-looking skyboxes because I'm a crappy mapper and it looks good on screenshots. I like bells and whistles. They make funny sounds.
It's a lot of fun. At least I have fun playing it

On the down side, however, I'm going to be very busy with work in the next couple of months, so I'm not sure how much time I'll be able to spend on it. Things might get a little quieter in May/June, so I'll try to have some more maps ready by then and hopefuly release a first version of the mod. Until then, enjoy the screenshots



