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InsideQC Forums • View topic - Widest shaft or my impression?

Widest shaft or my impression?

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Widest shaft or my impression?

Postby Orion » Wed Feb 21, 2007 2:28 pm

Hi there.

I've made a QW version for my bots, and I've noticed something in EzQuake.
When I tested'em at ztndm3, when them fires the LG, their lightning shaft are widest than mine, see the shots below if is that true or it's my impression...

This also happens in CustomTF's tesla coil, the temp entity is TE_LIGHTNING2 just like the LG, but the tesla's shaft is widest too.


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Postby leileilol » Wed Feb 21, 2007 5:45 pm

ugh those newfangled quakeworld clients always mess up everything eh?
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Postby Orion » Wed Feb 21, 2007 6:39 pm

i think that non-client entities fires wider shafts...
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Postby Megazoid » Wed Feb 21, 2007 9:59 pm

Are you talking about the glow around the lighting?
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Postby Orion » Wed Feb 21, 2007 10:28 pm

No Mega..
About the EzQuake's lightning texture itself..

In the screenshots the lightning fired by the bots are wider than the lightning fired by me. But I don't know if is an optical illusion or a bug...
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Postby Spirit » Thu Feb 22, 2007 7:39 am

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Postby Urre » Thu Feb 22, 2007 4:21 pm

...

It doesn't look wider at all. It's just closer to your view cause he's firing almost at your face, which obviously makes it look larger.
I was once a Quake modder
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Postby Orion » Thu Feb 22, 2007 7:30 pm

Well, then it's an illusion.

And in my mod I've fixed a bug that the shotgun's smoke puff don't spread... have somebody noticed that? the tracelines spreads, but the smoke puffs not. And i've fixed that.
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Postby leileilol » Thu Feb 22, 2007 7:50 pm

Quakeworld always had that 'feature' for lag's sake.
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