Yet another video:
I'm demonstrating various features I've coded in: falling damage, monster jumping, monster swimming for "walkmonsters", twitching when shot to death & gibbable corpses (which were originally a hack to prevent them from becoming unkillable from the new physics code I added)...
I'm also demonstrating my new trigger_hurt (in the bottom of the pit), it can be turned on and off, has timed triggering intervals and can play sounds when triggered... there's a bit what's going on with weapons too; weapon setup, similar to Gunman Chronicles (just a text menu, which youtube messes up).
This time the video is very bright
If some moderator can change the title of this thread, please change it to:"
Cold Reality Heat Development".