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InsideQC Forums • View topic - ColdHeat

ColdHeat

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Postby daemon » Wed Nov 21, 2007 3:39 am

i'm pretty impressed with the newer textures. the pants look REALLY tight though. my balls hurt. :shock:
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Postby venomus » Wed Nov 21, 2007 7:23 am

Awesome, I've always wanted to play a game where you were an anorexic nudist Predator :D

Seriously though, you have alot of modelling talent that is quite rare for this little corner of the internet.
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Postby jim » Wed Nov 21, 2007 5:19 pm

zbang!
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Postby leileilol » Thu Nov 22, 2007 12:47 pm

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Postby Urre » Thu Nov 22, 2007 4:54 pm

I was once a Quake modder
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Postby RenegadeC » Thu Nov 22, 2007 5:28 pm

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Postby jim » Thu Nov 22, 2007 6:06 pm

zbang!
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Postby CocoT » Sat Nov 24, 2007 10:57 pm

- New location: Update your bookmarks!
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Postby jim » Wed Dec 12, 2007 10:34 pm

I got inspired from some goat skull photos my brother showed me, so I gave it some horns...

Image

It could almost have this skin as it is, but I think I'll have to redraw some parts if I'm going to use this horny noid. The horns are just having some texture, not final at all...
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Postby CocoT » Thu Dec 13, 2007 5:55 pm

- New location: Update your bookmarks!
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Postby jim » Thu Dec 13, 2007 10:03 pm

I think the short term scope is a bit too big (for the school end project), but the long term scope is just the right size (for continuing it after finishing the school)...

So far I think I've designed/modelled this character some 4 months and the 5th month is starting now. It'll have babies on april.. If it's a boy, then it's name will be Aries, if it's a girl, then it's name will be April (and the Turtles will be her best friends :O )... Oh wait, they're hermaphrodites, so it's both! Arril will be the name... :roll:

Whatever, now it got a tail and alternate looking horns:
Image

Tail with the circular horns:
Image

The more straight horns would allow me to desing helmets much easier than the circular horns, so they'll be better if I want to have helmets...
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Postby Urre » Fri Dec 14, 2007 7:41 am

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Postby jim » Fri Dec 14, 2007 6:48 pm

Gameplay is coming along as designing it. I haven't touched any coding for some two months now. Well.. the last two months have been really busy with work. But now I gathered my spine back up and did some modelling stuff.

More about the gameplay... As I started modifying the character again, I thought I'll add a possibility for decapitating body parts. I think they'll have some regeneration ability, so they won't die instantly if they lose an arm, leg or tail. However they won't grow the part back, they'll just close the bleeding. They have developed some medical technology that will restore their decapitated body parts. Alternatively they could restore the body parts with their psionic powers, but this needs someone who is very good at using these powers.

I think this decapitating will have bigger effect on the enemies than on the players, or it could be set up in some difficulty setting menu when starting the game.

Other gameplay features.. They can climb various surfaces. I think these I would do someway with texture detection in the code to detect if the surface is climbable.

Then some cloth changing stuff. Usually clothes are for combat & temperature protection, but some clothes have some other uses too, like... "spiked boots" will make the character climb faster & on surfaces it couldn't climb before. The decapitating body part stuff will help with this feature, as I can easily hide body parts that are under some clothing.

These are some newest gameplay features I've thought of having in. Next march I need to have some playable demo thing of this, which I possibly release in public. I think it won't have all these features listed now or all other features I've planned to have.

Here's it parted in 27 parts.. the vertical shading border in the face will be fixed, but the other shading I'm not able to fix, if I want to have the decapitating action:
Image

edit: I'm not so sure about the decapitating. I thought there would be some issues when they die and some body parts have been lost and other similar issues with animations. So maybe I'll just forget that feature... I think I'll have some locational damage gameplay features, but not as visually noticeable as this decapitation.
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Postby Zylyx_ » Mon Dec 17, 2007 12:21 am

....noodle...
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Postby Urre » Tue Dec 18, 2007 3:35 pm

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