Gameplay is coming along as designing it. I haven't touched any coding for some two months now. Well.. the last two months have been really busy with work. But now I gathered my spine back up and did some modelling stuff.
More about the gameplay... As I started modifying the character again, I thought I'll add a possibility for decapitating body parts. I think they'll have some regeneration ability, so they won't die instantly if they lose an arm, leg or tail. However they won't grow the part back, they'll just close the bleeding. They have developed some medical technology that will restore their decapitated body parts. Alternatively they could restore the body parts with their psionic powers, but this needs someone who is very good at using these powers.
I think this decapitating will have bigger effect on the enemies than on the players, or it could be set up in some difficulty setting menu when starting the game.
Other gameplay features.. They can climb various surfaces. I think these I would do someway with texture detection in the code to detect if the surface is climbable.
Then some cloth changing stuff. Usually clothes are for combat & temperature protection, but some clothes have some other uses too, like... "spiked boots" will make the character climb faster & on surfaces it couldn't climb before. The decapitating body part stuff will help with this feature, as I can easily hide body parts that are under some clothing.
These are some newest gameplay features I've thought of having in. Next march I need to have some playable demo thing of this, which I possibly release in public. I think it won't have all these features listed now or all other features I've planned to have.
Here's it parted in 27 parts.. the vertical shading border in the face will be fixed, but the other shading I'm not able to fix, if I want to have the decapitating action:
edit: I'm not so sure about the decapitating. I thought there would be some issues when they die and some body parts have been lost and other similar issues with animations. So maybe I'll just forget that feature... I think I'll have some locational damage gameplay features, but not as visually noticeable as this decapitation.