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InsideQC Forums • View topic - ColdHeat

ColdHeat

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Postby CocoT » Sun Apr 20, 2008 11:15 pm

Wow, very nice! These insects look really creepy! :D
And I like the way weapons shoot in slightly different frames when you go akimbo :)
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Postby Urre » Mon Apr 21, 2008 9:30 pm

I was once a Quake modder
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Postby venomus » Tue Apr 22, 2008 1:53 am

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Postby jim » Tue Apr 22, 2008 2:33 am

zbang!
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Postby venomus » Wed Apr 23, 2008 12:39 pm

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Postby Urre » Thu Apr 24, 2008 6:37 am

It's possible to make entirely new effects using effectinfo.txt in DP. Don't ask me how.
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Postby leileilol » Thu Apr 24, 2008 3:05 pm

I know i've done it.
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Postby jim » Thu Apr 24, 2008 10:15 pm

I did the effect with effectinfo.txt... I also made the effect back when I had a slow computer that wouldn't perform very well if I added more particles...

I got some small one level demo ready today, but not sure if I'll release it yet.. My teacher told the deadline for the school end work has been moved to 16th may.

I also made some dvd case cover, which I needed to do for school (this pic is not original resolution):
Image

Found out, that I had done it in wrong print resolution, and it don't have enough contrast for a print... and it's missing some linecode things and numbers. And I just noticed it got a small white line in the front... It only gave me 2 from 0-5 rating... At least I graduated... HOORRRAY! :D
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Postby scar3crow » Thu Apr 24, 2008 10:20 pm

Man that whole thing is so 1998 Unreal, brings back memories.
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Postby leileilol » Fri Apr 25, 2008 5:57 pm

if you're onyl warning about the violence you should warn about the frontal nudity too
this would be illegal in some countries like japan
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Postby jim » Fri Apr 25, 2008 10:29 pm

Ah, I didn't think about that... also in my final plans for this project is clothing for them... and many games have nude monsters and many monsters are nude anyway. Though they may not have genitals, like these have.

The insect don't have genitals modelled or drawn. Probably because I've not studied insect genitals so much. Maybe I should. But I've thought of modelling a female or male version of the insect. Haven't decided which gender these are.

So my conclusion is.. humans are obsessed with sex/denying their sexuality at the same time. Maybe this becomes completely illegal everywhere, because it contains scenes of "animal" sex...

Well, anyway, good to know all this. I've thought of changing some text in it. I've been thinking that I should mention DarkPlaces in the requirements. Mmm... the only thing most final in it is the Title. The other stuff was just something I slapped together from screenshots of the game... The title could have some more of that half-lining in it...


OOHh! I noticed another error, the front side is completely missing the black border, looks like I had saved the file with the border layer off. :roll:
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Postby jim » Tue Apr 29, 2008 8:57 pm




note: I didn't adjust the view fingers to fit the weapon yet...

The weapon fires needles. One magazine fits 160 needles. The weapon probably fires 5 at one shot. The name Aqua Needle SMG doesn't mean it only function underwater, it will work above water too... I've also thought that this weapon will be more accurate if held by both hands, but it will work single handedly too.

I'm also thinking same kind of feature for other single handed weapons. Some two handed weapons could be used single handedly too, but then the character will have severe accuracy penalties. Other two handed weapons can't be used single handedly as they will be so heavy and big.
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Postby scar3crow » Tue Apr 29, 2008 10:49 pm

Hey thats pretty nice looking, I like the style of it =)
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Postby jim » Tue May 06, 2008 2:36 am

I've made another video...



Now more action! 8)
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Postby jim » Tue May 13, 2008 9:40 pm

Doing some light armour suit:

Image

It's not 100% complete yet... Currently it's got hidden polygons under the armour as well.. notice the green pixels in the knee in the lower right picture.

I think I will also do a skirt like in this drawing:
Image

I think I will need a minigun too... :roll:
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