hello
thanks for the awesome shader...was this developed for nexuiz?
i like your water textures over all ive tried, out of many.
my only real problem with this nice pack is performance rape of dp_water in the shader.
ive been working on a new shader...through help from several talented peeps at quakeone.com/forum.
Nahuel Seven Webangel all three

here is from my thread at
ive been trying to optimize this nice water pack for a while.
using its shader can drop my fps as low as 30...with nothing going on.
with some tweaking and this shader as a base i got the effect i wanted.
the key was dp_reflect instead of dp_water...its not transparent though.
with blendfunc blend i can make it transparent...without the same fps hit.
here are some screens to compare
dpwater051--------------------dpreflect
dpwater051--------------------dpreflect
dpwater051--------------------dpreflect
couple benchmarks to go by...my sys specs are good.
-------------------dpwater051--------new water
timedemo2 ----------68------------------86
mydemo e2m---------66 -----------------84
link
regards
Sean