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InsideQC Forums • View topic - Pretty water!

Pretty water!

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Re: Pretty water!

Postby Electro » Thu Nov 03, 2011 10:46 pm

I thought the sarcasm was obvious.
Obvious FAIL
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Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Re: Pretty water!

Postby sean » Thu Nov 03, 2011 11:21 pm

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Re: Pretty water!

Postby revelator » Fri Nov 04, 2011 2:04 am

calm :) if it was sarcasm my bad for not spotting it.
The shader looks good i wonder if the mirror effect could be used for unreal style floor ? allways loved that.
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Re: Pretty water!

Postby leileilol » Fri Nov 04, 2011 2:12 am

unfortunately dp_reflect's not robust enough to work as general mirrors. You'll encounter PVS issues if you turn and etc..... so you'll see missing chunks of levels and be unable to see entities that are actually behind you.
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Re: Pretty water!

Postby revelator » Fri Nov 04, 2011 2:56 am

ok to bad :/ but hopefully getting better with time.
could probably make some interresting effects with a cubemap shader :) but is the PVS issue the same as with ID's old mirrors ?
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Re: Pretty water!

Postby sean » Wed Jan 11, 2012 12:38 pm


Hi

i made two new water packs...one has full refract and both feature new textures.

screen


here the thread

regards

Sean
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