by scar3crow » Tue Nov 27, 2007 10:04 pm
BB's mod aspects weren't really what I would think of as a mod, its quality comes from the excellence of the maps themselves.
Skyblazer, the best mod to play q1edge.bsp with. Hover boards, a ball to grab and toss into a goal that is placed in different locations, and bots... Simple and fun. Iirc a bit of the bot behavior was fudged, such as item pickups... I believe they spawned with a random weapon, which became obvious when they would use shaft on a shaftless map (or on one where it is difficult for a non-waypointed bot to reach like q1edge).
There was one REALLY good weapon mod back in 97 that was on the QCA, and got a great score, but is no longer listed... No clue of the name, but it had new models and skins, which had a great heavy industrial feel and went along great with e4m1. Just very good responsive weapons, and high detail for the time being (but then again, this was a time when I thought the TF sniper rifle and assault cannon models, the original ones, were detailed).