
modernized gltochris with ARB rendering / hardware gamma/contrast / vertex lighting.
fixed colored lit support in GL.
mh's skyspheres added.
NO need for any externals!.
fullbrights added.
pcx tga png image support.
luma texture support.
smoother particles "still the original ones just using a better dottexture curtesy of mhquake 6"
i might add normal map support if mh can lend me a hand ?.
pros very fast engine. uses area portals instead of hulls. client/server code more correct.
cons hard to mod since stuff like particles are shared between the opengl and software ports doable if someone decides tho.
http://rapidshare.com/files/90616499/gltochris.rar.html
code used from fuh pox mh lordhavoc thx guys

give it a spin any bugreports are welcome.
oh and sorry menu items for contrast etc not done yet will be added later for now use r_contrast 1 to 3.