you don't. you don't wanna make this guy angry
look at those eyes
don't piss him off
or you can use stainmaps for decals which really suck for bullets and really obstruct appearances of floors. i'm glad that was only a short time novelty but it doesn't need polygon offset as it just touches the lightmap
also - could decals be rendered in a separate pass from the world which is calculated by z after the render to peel away from the obstructed decals but the rendering of the decals themselves don't use an offset but a depth check after they're made while calculating an offset?!! i don't know what the hell i'm saying