All scraps commented. It makes GL work a little fast, and some pixels looks like in original image. But it not help too (.
Did you know quake/hexen2 engines where this bug fixed?
Yes, i am new to OpenGL =). Thank you very mach, now i have blending, alpha test completely removed. And after that, EDGE lines (one pixel of padding? ) become less visible, but not fully it fix problem, lines Thinned.
I am sorry about your traffic, i am know jpeg, but i am not used it in this case because jpeg can loss these buggy lines. (My bad i should first try)
EDGE lines (one pixel of padding ) presented not only in 2d HUD's etc.
but in 3d world itself, some textures have bad alligment, this is not happen when i use software mode, or i open this image/texture in viewer or in photoshop.
I am post later new screens in jpeg of course
