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InsideQC Forums • View topic - ProQuake for PSP: Adding sv_cheats?

ProQuake for PSP: Adding sv_cheats?

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ProQuake for PSP: Adding sv_cheats?

Postby jastolze » Sat Apr 28, 2012 6:09 pm

Hi, I'm Jastolze and I'm (somewhat) new here. My question is simple, and I believe the answer is also.
My question is: How to implement the sv_cheats cvar (or whatever it's called ; 0=No Cheats, 1=Cheats Enabled) I know I need the source for this, but I don't know a couple of things:
1. What compiler should I use?
2. Which part of the source is the proper place to put it? (what .h or .c file)
3. What would the Cvar need to look like to be recognized by the engine?
I DO NOT know ANY programming languages, but am willing to learn for a purpose such as this. I know I may sound annoying attempting to make cheats enabled, but Quakeworld engines have this command, so why not regular Quake? If someone is willing to help me with this, it will be greatly appreciated! :D

P.S: I would also like to know how to compile for a PSP slim version if at all possible, and how to allocate more ram.

Thanks,
- Jastolze
EDIT: I actually wanted to use GLQuake's engine, not ProQuake's.
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Re: ProQuake for PSP: Adding sv_cheats?

Postby Spike » Sat Apr 28, 2012 7:05 pm

find an existing cvar. definition, registration, and use. along with editing the Host_God_f command or whatever its called.
.
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Re: ProQuake for PSP: Adding sv_cheats?

Postby jastolze » Sat Apr 28, 2012 8:28 pm

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Re: ProQuake for PSP: Adding sv_cheats?

Postby Baker » Sun Apr 29, 2012 5:51 pm

If you want to get something to compile on Windows that is rather painless:

viewtopic.php?t=2937
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: ProQuake for PSP: Adding sv_cheats?

Postby jastolze » Sun Apr 29, 2012 6:05 pm

Thanks, Baker!
Hey, how do you compile as an eboot? It doesn't say anything about compiling for PSP, or does it not matter? Sorry for being noobish, lol.
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Re: ProQuake for PSP: Adding sv_cheats?

Postby Baker » Sun Apr 29, 2012 7:32 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: ProQuake for PSP: Adding sv_cheats?

Postby jastolze » Mon Apr 30, 2012 8:34 pm

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Re: ProQuake for PSP: Adding sv_cheats?

Postby Baker » Thu May 03, 2012 9:39 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: ProQuake for PSP: Adding sv_cheats?

Postby r00k » Fri May 04, 2012 3:46 am

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Re: ProQuake for PSP: Adding sv_cheats?

Postby jastolze » Fri May 04, 2012 5:48 pm

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Re: ProQuake for PSP: Adding sv_cheats?

Postby Baker » Fri May 04, 2012 6:20 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: ProQuake for PSP: Adding sv_cheats?

Postby jastolze » Fri May 04, 2012 7:28 pm

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Re: ProQuake for PSP: Adding sv_cheats?

Postby jastolze » Sat Jun 30, 2012 1:21 am

Hi sorry for bumping, but I'm trying to compile a slim version of mexi's revamped engine source for a friend. But I get this error: Make *** No rule to make target 'cl_cam.o, needed by release/gl/cl_cam.o Stop. I haven't done this since early May, so I know I'm doing something simple wrong... But what? Here's what I did.
1. Opened Cygwin.bat
2. Type in the terminal: cd c:/cygwin/1/Kurok/PSP.
3. Type 'make'
That''s when it gave me that error. I read that tutorial for compiling Kurok, since this IS a modified kurok engine, I thought I'd follow that.
Please help. Thanks!
Edit: Also, I don't see the .O files anywhere under the slim directory. I do, however see them inside the normal folder, if that makes any difference.
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Re: ProQuake for PSP: Adding sv_cheats?

Postby Spike » Sat Jun 30, 2012 12:36 pm

almost sounds like a typo in your makefile. sounds like the rule depends upon cl_cam.o instead of cl_cam.c
.
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Re: ProQuake for PSP: Adding sv_cheats?

Postby jastolze » Sat Jun 30, 2012 2:02 pm

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