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InsideQC Forums • View topic - Tutorial: Killing z-fighting in a stock Quake engine

Tutorial: Killing z-fighting in a stock Quake engine

Post tutorials on how to do certain tasks within game or engine code here.

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Re: Tutorial: Killing z-fighting in a stock Quake engine

Postby r00k » Thu Apr 25, 2013 3:40 pm

make a command of it and stack parms for known map, building an array of maps maybe 16384...

in a simple autoexec.cfg you could have this

disable_polygon_offset dm2
enable_polygon_offset e1m1 endif e3m2
or no parm for all on or all off
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Re: Tutorial: Killing z-fighting in a stock Quake engine

Postby mankrip » Thu Apr 25, 2013 4:30 pm

Or just use external .ent files.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: Tutorial: Killing z-fighting in a stock Quake engine

Postby frag.machine » Thu Apr 25, 2013 11:09 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Tutorial: Killing z-fighting in a stock Quake engine

Postby Baker » Fri Apr 26, 2013 1:42 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: Tutorial: Killing z-fighting in a stock Quake engine

Postby LordHavoc » Fri Apr 26, 2013 6:11 am

Software Quake recurses the brush model polygons down the world bsp tree and deletes the parts that end up in solid, this is why level designers encounter limits on how many brush model polys they can have on screen at once in software Quake, it can only handle so many.

In other words - it fixes the zfighting by bruteforce polygon clipping, otherwise it would have suffered the same fate.
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Re: Tutorial: Killing z-fighting in a stock Quake engine

Postby frag.machine » Fri Apr 26, 2013 1:22 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Tutorial: Killing z-fighting in a stock Quake engine

Postby frag.machine » Fri Apr 26, 2013 1:29 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Tutorial: Killing z-fighting in a stock Quake engine

Postby Spirit » Sat Apr 27, 2013 10:54 am

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: Tutorial: Killing z-fighting in a stock Quake engine

Postby Spike » Sat Apr 27, 2013 3:08 pm

it 'cant be done' because noone is crazy enough to actually attempt it.
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Re: Tutorial: Killing z-fighting in a stock Quake engine

Postby Baker » Mon Apr 29, 2013 12:55 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: Tutorial: Killing z-fighting in a stock Quake engine

Postby Spirit » Mon Apr 29, 2013 3:25 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: Tutorial: Killing z-fighting in a stock Quake engine

Postby Spike » Mon Apr 29, 2013 4:47 pm

the rendition verité port did something like that, reusing most of the software renderer instead of being a complete renderer rewrite like glquake.
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Re: Tutorial: Killing z-fighting in a stock Quake engine

Postby Baker » Wed May 08, 2013 2:47 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: Tutorial: Killing z-fighting in a stock Quake engine

Postby LordHavoc » Thu May 09, 2013 3:30 am

Call me weird if you like but I tend to consider the map's coordinates for entity placement to be kind of sacred and don't mess with them.

This could have (extremely subtle) gameplay impact.

While on the subject - I still regret the fact that DarkPlaces' improved collision code requires map fixups at load (all automated however, not an intentional edit) in cases of erroneous placement.
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Re: Tutorial: Killing z-fighting in a stock Quake engine

Postby Baker » Thu May 09, 2013 4:00 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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