by Wazat » Sat Aug 22, 2009 2:59 am
Assuming my memories weren't planted by conspiring hamsters (haaamsteeers!), I'm reasonably certain I had walking & jumping off of non-BSP objects working perfectly in one of my mods. Thus I was able to run around on monsters' heads and jump off.
Again, if memory serves me, it was a simple feat of tracelining down in playerprethink, testing if the impacted non-bsp object was worthy of your footsteps (most things are: monsters, explode boxes, maybe even triggers), and setting the player's FL_ONGROUND flag. Once the flag was set, the player could walk as though he was on a SOLID_BSP object.
But I still suspect conspiring hamsters planting false memories to keep me under control.
It can be fun abusing the power of QC like this to get great results. I'm still proud of the semi-solid-corpses-without-an-engine-mod hack I put in Ace of Nails. And Conquest's pause-the-world-without-pausing feature.[/shamelessbrag]
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.