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InsideQC Forums • View topic - [GLQuake] More Improved Sky

[GLQuake] More Improved Sky

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[GLQuake] More Improved Sky

Postby mh » Tue Feb 22, 2011 12:10 am

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Postby Tomaz » Tue Feb 22, 2011 9:49 am

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Postby Spike » Tue Feb 22, 2011 3:55 pm

My concern with it is the excessive overdraw in maps like dm2.
Shaders are obviously a much better solution, as they avoid that entirely, but if you can't use shaders for some reason, there's some interesting code in zquake that projects the sky in 2d-space, resulting in low distortion (about same as with a sky 'sphere') but much less overdraw and thus noticably higher fps.
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Postby mh » Tue Feb 22, 2011 4:10 pm

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Postby mh » Wed Apr 06, 2011 7:44 pm

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