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InsideQC Forums • View topic - Dynamic lights on moving brush models

Dynamic lights on moving brush models

Post tutorials on how to do certain tasks within game or engine code here.

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Re: Dynamic lights on moving brush models

Postby mh » Wed Jan 03, 2018 6:02 pm

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Re: Dynamic lights on moving brush models

Postby toneddu2000 » Sun Jan 07, 2018 7:49 pm

So cool mh, thanks for sharing! I've always been fascinated by software rendering!

PS: what do you mean by "non-rotated version?"
- my first commercial game, made with FTEQW game engine
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Re: Dynamic lights on moving brush models

Postby frag.machine » Mon Jan 08, 2018 9:47 am

Originally Quake had no support to rotate BSP models like doors or plats. This was introduced later when the source code was released.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Dynamic lights on moving brush models

Postby toneddu2000 » Mon Jan 08, 2018 10:30 am

Ah, thanks a lot frag.machine! Always helpful!
- my first commercial game, made with FTEQW game engine
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