by Freemanoid » Wed May 13, 2009 7:46 pm
I use a long way to convert half-life1, counter-strike, and even half-life 2 models in to quake 1 models. I have some problems with animation now(because it's bone animation, quake 1 can't support bone animation). So, you need this :
3ds max
Plugin for 3ds max to read .smd files.
Decompiler for mdl's (half-life 1 and half-life 2 is not same)
Gmax
Quark
Also for me I use qmdlr83 for skinning a model.
If you have all this programs I can tell you all I know.
^O,..,o^