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InsideQC Forums • View topic - Easy way to color map a player skin?

Easy way to color map a player skin?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Easy way to color map a player skin?

Postby Baker » Wed Sep 17, 2008 6:12 am

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Postby Error » Wed Sep 17, 2008 10:07 am


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Postby Baker » Thu Sep 18, 2008 10:20 pm

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Postby frag.machine » Fri Sep 19, 2008 12:09 am

Not sure if this is exactly what you want, but you can open the player.mdl in any editor (QME, Quark 4.07, etc) export the skin to a .pcx file and then extract the color palette with your favorite painting tool and use it to paint your own. Colors with index between 16 to 31 inclusive are for shirts, 96 to 111 are for pants.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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