I opened up a couple of monster models like the Knight (knight.mdl in pak0).
To my shock, it has over 100 animation frames (the walk animation has 14 all by itself).
I was expecting less because player.mdl has 143 animations and the knight doesn't do as much.
If there was bone support (or something else) in Quake 1, how much easier would it be to do animations using some other model format?
/Btw, the knight has a cool kneel animation! I've never seen this used in a mod.