Hellsmash Model Request

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Postby ceriux » Mon Jan 05, 2009 10:35 pm

i did too, but when modeling in milkshape id have to delete and rebuild all of the unnessisary ones from scratch from vertex by vertex and i was already too far into the model to just "undo" them.

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Postby ceriux » Wed Jan 07, 2009 9:15 pm

sorry for double post but and update for those that dont get on irc.


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