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InsideQC Forums • View topic - Programming question regarding MDLs...

Programming question regarding MDLs...

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Programming question regarding MDLs...

Postby Willem » Fri Jan 16, 2009 2:25 pm

OK, so inside the MDL file format there is support for simple frames and group frames. I'm trying to get it straight in my head which is good for what.

It looks like things like the walltorch use group frames. Is this so the engine can start animating them on a random frame? I don't see anything in the QuakeC that uses this information so it must be engine side.

Am I thinking about this the right way? Do group frames have other uses?
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Postby Spike » Fri Jan 16, 2009 3:34 pm

framegroups autoanimate. this saves network bandwidth, and is required for animated 'static' items like walltorches.

for the most part, you don't know which actual frame will be shown at any given time, so its use is somewhat limited to basic stuff, like static items.
interestingly there are skingroups too.

framegroups can be controlled in csqc using frame1time/frame2time as the linear progression through the sequence. server-side qc has no control of framegroups other than to use one instead of a static frame.

logically you could implement your stand/run/walk animation as a framegroup. I'm not sure how many engines actually implement 4-way interpolation though. so mneh.
.
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Postby MeTcHsteekle » Fri Jan 16, 2009 6:16 pm

bah
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Postby frag.machine » Sat Jan 17, 2009 1:05 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Urre » Sat Jan 17, 2009 12:15 pm

I was once a Quake modder
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Postby frag.machine » Sat Jan 17, 2009 1:55 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby MeTcHsteekle » Tue Jan 20, 2009 1:50 pm

bah
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