Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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by ceriux » Tue May 19, 2009 1:21 am
anyone have a quake guy in mdl format thats uv mapped correctly and still have normal animations?
edit: if really need be can be in md3 as well.
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ceriux
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by leileilol » Tue May 19, 2009 5:02 am
what do you mean by 'uvmapped correctly'? You mean as in a proper 256x256ish power of 2 with the redundant pieces and wasted space optimized out?
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leileilol
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by ceriux » Tue May 19, 2009 5:05 pm
as in no stretching and uv issues like it.
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ceriux
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