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InsideQC Forums • View topic - quake model to bsp?

quake model to bsp?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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quake model to bsp?

Postby Biodude » Tue May 26, 2009 12:39 am

Hey, like the shells and nails on the quake 1 maps, they are in the maps folder, in bsp format.

How can I make a model into this format?

thanks guys. Also, I am looking for someone who can edit quake 1's lmp files- a gfx guy
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Postby MauveBib » Tue May 26, 2009 1:56 am

Oddly, .bsp is the mapping format for quake. Technically the ammo box models are actually maps, loaded up inside other maps!

Any mapping software can be used, but .bsp models are really not recommended. If you're using any kind of modern engine you can rename a model to whatever.bsp to replace the ammo models and it'll work fine.
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Postby leileilol » Tue May 26, 2009 6:08 am

they're bsps because of perspective and no lighting.
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Postby r00k » Tue May 26, 2009 6:29 am

I thought that was the residual effect of using a bsp in a bsp. I thought the original reason they left them .bsp was because Romero already made them and they were too lazy to make new "boxes" in the newly developed mdl format? On a side note it would be kinda cool to make modular .bsp objects to create a small entire map to play on.
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Postby Biodude » Tue May 26, 2009 10:07 am

ok, thanks for the help guys :)
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bsp models

Postby siska.robert » Sun Feb 21, 2010 12:56 pm

I think, that it could have reason sometimes. For example, in my portal_gun mod I used bsp models so I could use teleport texture easily.
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Postby Chip » Sun Feb 21, 2010 9:35 pm





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Postby Error » Mon Feb 22, 2010 12:13 am


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Postby Wazat » Mon Feb 22, 2010 1:48 am

.bsp format cannot be animated, and probably has a few other inadequacies (though it probably has advantages I don't know about). It has one advantage in that the animated textures etc all work (and independently from each other, I assume). You might be able to do things like light it etc, though I don't know how well that works with the lights in the map the bsp model lives in.

The other advantage with the bsp format is objects with bsp models can have movetype push in Stock Quake.
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Postby xaGe » Mon Feb 22, 2010 3:35 am

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