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InsideQC Forums • View topic - Tutorial How to convert Unreal engine models to quake md3

Tutorial How to convert Unreal engine models to quake md3

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

Moderator: InsideQC Admins

Tutorial How to convert Unreal engine models to quake md3

Postby lukas2288 » Tue Jul 28, 2009 10:08 am

At first download unreal model viewer from here http://www.gildor.org/en/projects/umodel.
extract it into animations folder.Choose models with you want to extract and type in cmd "umodel -export -md5 humanmalea" and run it.THe models will be converted into md5mesh and md5anim format.

Now search for md5importer plugin and smd plugin(you must find for version that you have-i am using 3d studio max 9) and extract them into scripts\startup.Now run 3ds max and the new window will apper.Press import md5mesh and load you model md5mesh file.After that press import md5anim file and load animation with you want.When you load it export it into smd.But at first export it as reference smd and then export it as sequence smd.The first is model and the second is animation.
After this download from lord havoc website his dpmodel.
Extract the dpmodel archive and place smd files here.
After this make script txt For example like this:

# save the model as soldier.dpm
model soldier
# move the model this much before saving
origin 0 0 23
# rotate the model -90 degrees around vertical
rotate -90
# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size
scale 0.25
# load the mesh file, this is stored into the dpm as frame 0
scene godhorus.smd
scene death1.smd
scene death2.smd
scene death3.smd
scene death4.smd
scene death5.smd
scene dodgeleft.smd
scene dodgeright.smd
scene idlebiggun.smd
scene run.smd
scene shoothigh.smd
scene walk.smd

The scale function should be different but rotate function and origin must be same.
Now in cmd write this command dpmodel yourname.txt and run it.

The new md3 and dpm files will be created.Now place it into your mod folder.

I am not in english but if you want i can make a video tutorial.
________
Last edited by lukas2288 on Tue Mar 08, 2011 12:50 am, edited 1 time in total.
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Postby leileilol » Fri Jul 31, 2009 9:31 am

DP supports PSK so you wouldn't have to go through that converting crap, unless you wanted to rescale it.

I would like to encourage the request of the artist's permission before anyone goes mad on a converting spree.
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Postby Zylyx_ » Fri Jul 31, 2009 11:01 am

Hmmm, lets see:

Source Quake Mods (check)
Un-numbered Stargate mods
Un-numbered Aliens mods
Quake gets done and redone on PSP and DS

Well, I guess it's time to throw UT into the modding sphagetti mix.
Maybe we will get Unreal meets Quake meets Halo meets Stargate in the DP engine, with ripped UT models, Halo inspired maps with Quake textures.
....noodle...
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Postby Spirit » Fri Jul 31, 2009 1:29 pm

I think this is great. Just look at the amazing models out there. Much easier to ask the creator of a finished model if porting it is alright instead of asking someone to model.
An evil twin of http://skincity.beyondunreal.com/sectio ... php?id=695 would make a kickass Quake monster.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby lukas2288 » Fri Jul 31, 2009 4:49 pm

I code some knights models:

________
Last edited by lukas2288 on Tue Mar 08, 2011 12:50 am, edited 1 time in total.
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Postby leileilol » Fri Jul 31, 2009 5:12 pm

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Postby Zylyx_ » Fri Jul 31, 2009 8:13 pm

....noodle...
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Postby xaGe » Wed Aug 05, 2009 2:43 am

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Postby xaGe » Wed Aug 05, 2009 2:49 am

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Postby VolcomStone54 » Tue Sep 14, 2010 12:39 am

Hello xaGe,

I agree with you xaGe,
Its nice the game counter strike in the psp,
Thanks a lot Guys for the information that i read...
God Bless.







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Postby gnounc » Tue Sep 14, 2010 11:11 pm

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Postby Electro » Wed Sep 15, 2010 9:54 am

Interesting, here I was making all my money offline instead. How crazy.
Benjamin Darling


Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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