I'm doing a small quake-mode for multiplayer game in the style of Old Fallout, using some model (such as computers and monitors) from the resources of Fallout VanBuren
Game Engine: Darkplaces, level editor: Qoole99, the compiler maps: hmap2, compiler qc: fteqcc.
I would be glad if you answer my question.
How do I add a new static item with new model in levels?
Replacement of the existing model to the other works well. But when I try to enter a description of a new item, or misc, like armor or exploding barrels, making changes in items.qc, misc.qc, defs.qc, in the game instead of the required model appear colored pyramid. Game logic works - I can take the armor if the armor to blow up a barrel if the barrel is, but apparently they do not look like they should.
I'm sorry, I'm noob and I have not found an answer in search

Left to right: ordinary gray armor, a red armor with changes in item.qc reference to the model terminal.mdl, new armor with new model
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