by ceriux » Tue Feb 08, 2011 3:31 am
first i exported a frame from qme, next i imported it into milkshape, built a skeleton and made my animation. after that i exported to .md3, opened it in quark, resaved it as .mdl. exported a frame imported it into the original and too many verticies so it scrambles the triangles.
edit: i actually didnt export a frame i saved the quake guy as a md2. then i imported into milkshape sorry.