by Chip » Mon Jun 11, 2012 10:42 am
Hey gb.
Yes, I need firing animation. Reloading will be done by hiding (lowering) the weapon, playing a sound and raising it again. Alignment should be to the right, but that's fixable from inside the engine (or QuakeC).
In conclusion, all I need is a firing animation, probably 10, 12 frames, and lowering/raising the model (again, 10, 12 frames, for smoothness). That's all. Shell ejection already exists.
I can send the shotgun model to anyone, via PM, if requested.
Fear not the dark, but what the dark hides.