by leileilol » Wed Mar 20, 2013 12:49 pm
Last time I checked, that modeled Quake guy up there with the quakeguy skin is designed for Quake. Are you trying to tell me he's designed for something else?
I don't see the issue you're bringing up. Generations's infractions were from direct conversions from other games (most notably the Quake maps which were merely translated to Q2BSP directly, complete with the original textures and sound)
Todd Hollenshead brought up the same issue about rampant Q2->Q3BSP (and some Q1->Q2->Q3BSP) individual map conversions for Quake III Arena in early February 2000. It's only a problem when you crossover assets directly from their other games
The Doom community also faces the same problem of porting Doom2's SSG and monsters to Doom in PWADs (or at least just including the original sprites and sound, as the Doom code already has all Doom2 stuff since 1.666), however, unfortunately, due to the spritey nature and the mainstream appeal to the young demographic for being all hell satany (nabbing the pretentious little metalhead crowd), .
Be glad Quake isn't like this (other than the PSP Quake community for the most part).