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InsideQC Forums • View topic - Prydon Modelling

Prydon Modelling

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Postby FrikaC » Sat Apr 07, 2007 7:00 am

Yew rock
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Postby Chillo » Sat Apr 07, 2007 9:24 am

Image

Updated
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Postby Chillo » Sat Apr 07, 2007 10:53 am

TEH SHORT BOW!!!

Image
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Postby scar3crow » Sat Apr 07, 2007 5:07 pm

I sir, am a fan. =)
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Postby leileilol » Sat Apr 07, 2007 6:07 pm

i'm not. they're pretty messy and lack contrast and did you use google images for the skins too
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Postby Chillo » Sat Apr 07, 2007 9:42 pm

Image

THE RAPIER

CHEAPY SHUT UP
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Postby Error » Mon Apr 09, 2007 8:06 am

I happen to know, Chillo does all his own skins.

Chillo: damn good work man. keep that shit up :)

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Postby scar3crow » Mon Apr 09, 2007 9:16 pm

Chillo's wit and rebukes may not be as sharp as his rapier, but if they were, Cheapy would be cowering in the corner. I like the models, including the Rapier.

As far as contrast goes, those look fine considering they look to all be in qME shots, and thus would be different in game. Also due to the nature of Prydon, they will be receiving less visual time than a typical mod with new weapons.

Keep it up.
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Postby HeadThump » Fri Apr 13, 2007 7:06 am

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Postby Chillo » Fri Apr 13, 2007 7:51 am

Image

the buckler

feedback please?
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Postby Chillo » Fri Apr 13, 2007 8:14 am

Image

UPDATED A LITTLE

the original skin was atrocious
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Postby Urre » Fri Apr 13, 2007 9:14 am

Looks okay, seems to suffer from a high-color conversion to Quake format if I'm not mistaken. As you should be able to see there's a lot of weird purple and such colors which make it look very grainy. If you want to work with converting from high-color skins, I'd recommend you excluding colors in the conversion you don't want to appear in the end product, as well as drawing with colors close to the Quake palette all from the start. (This is how Mauve does if I'm not mistaken, also an excellent skinner)
I was once a Quake modder
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Postby Up2nOgOoD[ROCK] » Sat Apr 14, 2007 7:13 am

-up2
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Postby Chillo » Sun Apr 15, 2007 6:35 am

Image

The Sabre

I don't have any intention in making 24-bit skins, but if Prydon becomes popular enough again, i'll definitely consider it.
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Postby frag.machine » Sun Apr 15, 2007 1:54 pm

Dude, you have the gift to low-poly modelling. Do you intend to make new monsters, too ? I could try to write some QC if you consider to add monsters to Prydon.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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