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InsideQC Forums • View topic - Prydon Modelling

Prydon Modelling

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Prydon Modelling

Postby Chillo » Tue Apr 03, 2007 10:36 pm

everybody,

i know a lot of folks believe prydon is long dead. lately, however, i've been modelling for it. i don't know exactly what sparked such a vast interest in me, but i suddenly got a wild hair up my ass and decided to start up again. here's some screenies.

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Image[/code]


i would like feedback too, please. i'm almost done with all the weapons.
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Re: Prydon Modelling

Postby Preach » Tue Apr 03, 2007 11:19 pm

The mace is my favourite, and the designs on the shields are really cool too. They all look really good, my only suggestion would be to add a belt or something to the cloth armour. It has some nice details round the edges and is quite plain in the middle, so it looks a bit uneven in that screenshot.
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Postby frag.machine » Wed Apr 04, 2007 1:27 am

All models looks really nice. An excellent job!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby FrikaC » Wed Apr 04, 2007 3:31 am

Great models, but I wish you hadn't started the thread with the phrase "prydon is long dead". It makes me sad.
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Postby Entar » Wed Apr 04, 2007 4:45 am

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Postby Chillo » Wed Apr 04, 2007 4:56 am

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Postby Chillo » Wed Apr 04, 2007 5:05 am

i made a belt for the cloth. (lammellar??)

Image
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Postby Kell » Wed Apr 04, 2007 10:04 am

Oh nice. Your skinning is really good. Skinning is my one failure when it comes to models; the 8-bit palette limit is a git. Wish I could hire you to finish the Quoth skinning :P

The last weapon, the short spear or dart: what's the source/inspiration for that?

[pedant] oh and in the first screenshot "shuriken" is incorrectly spelled [/pedant]
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Postby FrikaC » Wed Apr 04, 2007 3:17 pm

FrikaC
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Postby Chillo » Thu Apr 05, 2007 4:57 am

the sai:
Image

the skin is all mine, too.
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Postby Urre » Thu Apr 05, 2007 9:08 am

Chillo, you rock too much, I must slap you.

*slaps Chillo*

You also working on a not so crazy high-poly playermodel replacement (too many polys don't look good on a q1 mdl format model)?

The Sai really looks like it's shining, which is quite an achievement with the Quake palette. Awesome, man!

Prydon still needs mappers though. Hey, don't look at me like that! I've lost my copy of BSP! BSP is available online you say? Other editors you say? Get off your fat ass and map you say? But I've lost my internet connection! Also my arms! And no, my toes aren't fit for clicking with a mouse.

Kell, you there, you know mapper people, get them to it! Prydon deserves the attention!
I was once a Quake modder
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Postby Sajt » Thu Apr 05, 2007 9:46 pm

Good job Chillo! May you sire a host of no more than semi-retarded young. These look great.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby MauveBib » Fri Apr 06, 2007 7:39 pm

Those are some pretty damn MASH models :)
Apathy Now!
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Postby FrikaC » Sat Apr 07, 2007 1:44 am

Mobile Army Surgical Hospital?
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Postby Chillo » Sat Apr 07, 2007 6:49 am

The War Bow

Image
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