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InsideQC Forums • View topic - FTE ragdoll system

FTE ragdoll system

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FTE ragdoll system

Postby toneddu2000 » Fri Jan 17, 2014 10:08 am

- my first commercial game, made with FTEQW game engine
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Re: FTE ragdoll system

Postby Spike » Fri Jan 17, 2014 12:05 pm

.
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Re: FTE ragdoll system

Postby Spike » Fri Jan 17, 2014 12:12 pm

.
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Re: FTE ragdoll system

Postby toneddu2000 » Fri Jan 17, 2014 12:18 pm

Wow Spike thanks a lot I'll try imediately!
- my first commercial game, made with FTEQW game engine
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Re: FTE ragdoll system

Postby toneddu2000 » Fri Jan 17, 2014 5:36 pm

- my first commercial game, made with FTEQW game engine
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Posts: 1395
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Re: FTE ragdoll system

Postby Spike » Fri Jan 17, 2014 8:37 pm

physics_ode_enable must be 1. the engine will force+lock it to 0 if the dll can't be loaded.
the 'doll' command must be given a full (quake) path. my lame example just used 'test.doll' in a crazy location.
the 'skel_info' command shows that you don't have the doll instanciated properly.
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Re: FTE ragdoll system

Postby toneddu2000 » Fri Jan 17, 2014 8:53 pm

- my first commercial game, made with FTEQW game engine
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Posts: 1395
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Re: FTE ragdoll system

Postby toneddu2000 » Sun Jan 19, 2014 12:42 am

- my first commercial game, made with FTEQW game engine
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Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: FTE ragdoll system

Postby Spike » Sun Jan 19, 2014 3:17 am

its in pr_skelobj.c

I'm glad you got it working. :)
it helps prove that I'm not making stuff up on a whim. :D
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Re: FTE ragdoll system

Postby ceriux » Sun Jan 19, 2014 4:03 am

a video would show more than a screenshot when it comes to screenshots, imo... sorry to not be able to contribute more than that.
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Re: FTE ragdoll system

Postby toneddu2000 » Sun Jan 19, 2014 9:47 pm

- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
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Re: FTE ragdoll system

Postby Spike » Mon Jan 20, 2014 9:03 am

there have not been many direct code contributions for a while, other than from myself.
TimeServ still contributes with server hosting (fteqw.com and triptohell.info are both his).
I do sometimes 'steal' code from DarkPlaces, primarily for compatibility, but also for laziness sometimes. The initial ODE stuff (read: MOVETYPE_PHYSICS) is a relevent example of this.

fteqtv is a proxy system, essentually mvd-over-tcp chains, that can be used to broadcast a live game amoungst a potentially unlimited number of viewers (if there's proxies running on enough hosts).
you can connect to the proxy with either a qw or nq client, and either play on a qw server, or watch a live stream.
.
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Re: FTE ragdoll system

Postby ceriux » Tue Jan 21, 2014 5:42 am

thanks for the video, do the bodies react when shot?
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Re: FTE ragdoll system

Postby toneddu2000 » Tue Jan 21, 2014 11:38 am

Still not, next weekend: that task! Wait for another video! :)
- my first commercial game, made with FTEQW game engine
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Posts: 1395
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Re: FTE ragdoll system

Postby toneddu2000 » Tue Jan 21, 2014 3:51 pm

- my first commercial game, made with FTEQW game engine
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