Ok guys, I’m sending an entity (2 seconds duration) to csqc.   Once in csqc, that entity (which has a  think() function) displays an image on screen.  When the entity is removed in ssqc the image fades down in alpha to disappear and be removed in csqc.  I am using nextthink = frametime to get the time of fading but it’s very problematic because at different fps it fades with different timing!! I am not sure if I can get time like ssqc does!! i wanna something similar but  in csqc. (you know time + 0.1 is update  each 0.1 seconds)
 
I did try using “time” and “frametime” with the same result, which is that fade times differ depending on FPS.
			