Hello jim,
Your new monster looks creepy. I especially like its mouth.
I can imagine how it can spit green acid at you

As many others I am a big fan of your texture art. I know that you once explained your workflow,
but for me it has still some kind of magic in it... really great work.
One important thing I would like to speak about is your "Weapons Demonstration Video" (in your 1st post).
It shows the issue of the trails which looks really out of place when strafing. Somebody mentioned it already.
I also see this in other mods, as the missile is spawned on a "earlier" position of the player when strafing.
Interesting thing though is, that Darkplaces has 2 cvars to compensate it (for the lightning gun):
- waist-level-lightning: It always binds the lighnting to the weapon/player
- smooth-sweep-lightning: It smoothes the 0.1 second gap of lightning (so it doesnt flicker)
Something like this could also "maybe" help the trail issue, but it is an engine related fix.
I do not know if you also edit the engine itself for your game...
I face the same issue with my muzzle flashes in a mod. It is not related to the v_weapon.
It is a simple particle which is spawned when the gun is fired, so it suffers the same issue.
Wondering if there is a way to improve it.
I see that Nexuiz handles it via engine as well (or via csqc at least). And has therefore less issues.
Just wanted to speak about this topic a little and see what yours/others experience/opinions are.
Anyway, keep up your good work !