The home for dedicated threads to specific projects, be they mods, tools, or independent games.
Moderator: InsideQC Admins
by jim » Thu Sep 04, 2014 10:07 am
Kind of reminds me of the style I was going for some time ago with my project. It's a good way to save time on skipping UV mapping and texturing. May need a some more details on the models then.
The head could also have some more roundness.
zbang!
-

jim
-
- Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
by ceriux » Fri Sep 05, 2014 6:26 pm
so is this basically diablo with random maps?
-

ceriux
-
- Posts: 2230
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
by leileilol » Fri Sep 05, 2014 9:28 pm
>implies diablo didn't have random maps
-
leileilol
-
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
by frag.machine » Fri Sep 05, 2014 10:57 pm
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC 
(LordHavoc)
-

frag.machine
-
- Posts: 2120
- Joined: Sat Nov 25, 2006 1:49 pm
by ceriux » Sat Sep 06, 2014 3:46 pm
i always thought diablos maps were premade and just loaded at random. guess you learn something new everyday.
-

ceriux
-
- Posts: 2230
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Return to Project Showcase
Who is online
Users browsing this forum: No registered users and 1 guest