
Controls:
Right mouse to toggle cursor placement on/off. Left click to spawn ragdoll at gizmo location
Space key to swap between scenes and OK to launch chosen scene
Tab to display bone names
A key to toggle animation-driven ragdolls (ragdoll animation will start at the end of animation)
Q key to quit
Known bugs:
1) Dismemberment seems not to work. It doesn't allow to choose a different bone in the hierarchy
2) Scene collider MUST be set to SOLID_BSP which doesn't work well with traceline MOVE_HITMODEL so scene has been split in planes and colliders.
3) After 10 ragdolls spawned, system performance are too low
4) Animation driven ragdolls doesn't copy last frame position/rotation, giving unrealistic animations
5) ODE seems to work only on Windows
Important files:
src folder - where all the ragdolls logic takes places, especially ragdoll.c
models/ragtest2.blend 3d model with animations (Blender file)
models/ragtest2.iqm.doll doll file used by engine to read 3d model bones and perform ragdoll animations. Hopefully my comments will help you
Note that, to use 100% of FTE skeletal features, , otherwise bones hierarchy will be exported not as in Blender. Blender 2.79 only