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InsideQC Forums • View topic - TF sentrygun patch

TF sentrygun patch

Discuss programming in the QuakeC language.

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TF sentrygun patch

Postby Orion » Wed Jul 09, 2008 3:22 am

Hello,

I did a little patch, where you can add a TF sentry gun as a singleplayer enemy. It won't attack monsters, nor another sentry gun.

I did a test map called sentrygun.bsp, so you can run and fight some sentries (it's very short).

Just extract the contents into your quake directory.

Read readme.txt for further info.




EDIT: Do NOT attempt to touch the sentries, or you'll turn into pieces!
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Postby Urre » Wed Jul 09, 2008 5:04 am

But imagine how cool it would be if it actually *did* shoot monsters as well, so you could lure them into sentrygun traps? Or perhaps only non-tech monsters?
I was once a Quake modder
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Postby Orion » Wed Jul 09, 2008 2:31 pm

Yeah would be nice, it would attack all monsters except grunts, enforcers and dogs.

But I'm waiting more suggestions before I do an update.
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Postby Electro » Thu Jul 10, 2008 3:32 am

cool! now all you need is this model

http://www.thatvideogameblog.com/wp-con ... -apr26.jpg
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Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby Error » Thu Jul 10, 2008 9:14 am


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Postby Dr. Shadowborg » Thu Jul 10, 2008 3:31 pm

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