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InsideQC Forums • View topic - how to make monsters use a hook?

how to make monsters use a hook?

Discuss programming in the QuakeC language.

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how to make monsters use a hook?

Postby MeTcHsteekle » Mon Jul 14, 2008 6:26 pm

bah
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Postby Wazat » Tue Jul 15, 2008 4:29 am

So, like a grappling hook to cross ledges? Or a harpoon-type weapon that shoots out to snag the player and pull him in?

In my ancient old Wazat mod I had a monster that used a harpoon to pull in the player from long distance, and a grappling hook to pull itself up to the ceiling for those friendly attack-from-above sneak attacks. :D So it can be done.

However, getting a monster to cross gaps with a hook takes a little more logic. He has to recognize that there's a gap blocking his way, and that his hook will successfully get him across (as opposed to being blocked by bars etc).
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby MeTcHsteekle » Tue Jul 15, 2008 5:20 am

yes i wish for a harpoon style one to drag you in a burn u with lightning [whahahahahaha] is there any toutorial for this or do i need a spacific file for hook and monster? like in that rune quake thes a hook would i need that, somthing witha w_firehook?

i alredya have nailgrunts :D
http://s302.photobucket.com/albums/nn11 ... unting.flv

i know thres a bug where they only shoot one nail at time
+its being addressed soon+

right after the grumbler and painskins and etc.
[alot if etc]
bah
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Postby Lardarse » Thu Jul 17, 2008 12:51 pm

User avatar
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Postby Wazat » Thu Jul 17, 2008 4:13 pm

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby MeTcHsteekle » Thu Jul 17, 2008 11:38 pm

thanks Lardarse it works beautifully

also the model im planaing on using is a player model, but that shouldent be a problem [i got it digging thru old qexpo's fer resources]
bah
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