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InsideQC Forums • View topic - Global vars in QuakeC, not possible right?

Global vars in QuakeC, not possible right?

Discuss programming in the QuakeC language.

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Global vars in QuakeC, not possible right?

Postby Baker » Fri Aug 22, 2008 4:59 am

It is my understanding that global variables aren't possible in QuakeC, only global constants.

In particular, when the level changes all information is lost except player info (parm10, etc.)

Am I right about the above?

And if so, I should use extraneous cvars like scratch1, scratch2, saved1, saved2, etc.) to preserve information? (Unless I want to add extra fields to entities and I've read that uses a lot of memory because each edict used has that field?).

[add: btw, I'm not referring to storing player specific information. I just referring to general global variables not related to the player.)
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Postby Urre » Fri Aug 22, 2008 8:40 am

I was once a Quake modder
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Postby FrikaC » Fri Aug 22, 2008 4:15 pm

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Postby Baker » Sat Aug 23, 2008 3:36 am

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