I didn't find anything in the dpextensions.qc.. and so I was wondering if it's possible to scale a model to have different scale amounts in XYZ dimensions?
This behaviour would be ideal for I would like to have them first appear like flat 2D, but when player focus more on them, they become 3D. Which means I need to have one dimension scaled to 0 and then scale it back to normal when the time comes.
Maybe there could be some jittering in their scale, so they're not always scaled flat in the same dimension. Their scale should probably be dependent on who's viewing them and where he's viewing them.