by vicious1988 » Mon Oct 13, 2008 3:27 am
Right now I'm just getting the basic systems in and operating, although Gyro does sound appealing. I'm aiming to make this very similar to the actual Zelda games, but there's that Quake element I'm oh so tempted to keep, I've already decided to keep it first person since I really don't want to make major modifications to the player model.
Wednesday I'll probably convert the heart system to sprites and work on changing the equip menu to graphical instead of centerprint. Feel free to post any ideas you have, be it weapons, items, plot, etc.