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InsideQC Forums • View topic - Model position in relation to player

Model position in relation to player

Discuss programming in the QuakeC language.

Moderator: InsideQC Admins

Postby vicious1988 » Tue Oct 14, 2008 2:03 am

Ya, GLQuake can't show fullbright. I switched my hearts and item menu into full bright colors, which does look better, also fixed the down-convert texture anomalies.

Image
Image
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Postby ceriux » Tue Oct 14, 2008 2:10 am

can i please make you a better sword please?
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Postby vicious1988 » Tue Oct 14, 2008 2:33 am

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Postby ceriux » Tue Oct 14, 2008 2:35 am

oh and btw full bright colors on a model glowing.

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u have a concept for your sword?
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Postby MeTcHsteekle » Tue Oct 14, 2008 2:49 am

im not so sure those were on purpose, looks like when the model was converted from q3 the closest thing to those colors were full brights

these are fullbrights in win quake

Image

Image

the last picture has a model converted from doom 3, was originally in the wrassen' mod, but the guy said you could use them ;}
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Postby vicious1988 » Tue Oct 14, 2008 2:55 am

Concept for me tends to be more idea than art, so I've got nothing drawn up. I was thinking of having a couple swords that could be equipped, as is the case with the games since OoT. And naturally the Master Sword has to be one of them.
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Postby ceriux » Tue Oct 14, 2008 3:00 am

WIP after a few minutes :D

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Postby vicious1988 » Tue Oct 14, 2008 4:14 am

Awesome, I just wish Q1 had a joint system. You can accomplish so much with them.

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Postby ceriux » Tue Oct 14, 2008 5:28 am

lol is that a link with a ak? lol
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Postby vicious1988 » Tue Oct 14, 2008 3:42 pm

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Postby MeTcHsteekle » Tue Oct 14, 2008 4:11 pm

well you could try this

http://qexpo.tastyspleen.net/booth.php?id=87&page=353



its code for quake world, and i don't know how compatible it is for normal quake :?
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Postby Spike » Tue Oct 14, 2008 11:34 pm

.
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Postby ceriux » Tue Oct 14, 2008 11:37 pm

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Postby vicious1988 » Wed Oct 15, 2008 11:38 am

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Postby Spirit » Wed Oct 15, 2008 11:44 am

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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