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InsideQC Forums • View topic - coding/loading specific entities through a script file?

coding/loading specific entities through a script file?

Discuss programming in the QuakeC language.

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Postby ceriux » Tue Oct 14, 2008 9:40 pm

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Postby Wazat » Tue Oct 14, 2008 10:51 pm

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Postby ceriux » Tue Oct 14, 2008 11:08 pm

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Postby Wazat » Wed Oct 15, 2008 12:42 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby ceriux » Wed Oct 15, 2008 1:16 am

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Postby Wazat » Wed Oct 15, 2008 3:30 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby ceriux » Wed Oct 15, 2008 6:56 am

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Postby Wazat » Wed Oct 15, 2008 8:26 am

Wow, scary.

Ummm.... yes? I didn't read the whole thing, but I got a general idea. It's entirely possible to do something like that in the Quake engine. I wouldn't recommend it right now though, since you're fairly new and that would give even a lot of pros a pretty good runaround.

For a first project, or a first iteration of the project, I'd recommend you have a simpler system than that. You can always enhance it with more features and a more complex file format later. ;)
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Postby ceriux » Wed Oct 15, 2008 8:43 am

lol alright, thanks. i think for a little practice im going to make a carryable torch that when held in hand it lights your way lol.... -.-
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Postby r00k » Wed Oct 15, 2008 9:29 am

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Postby ceriux » Wed Oct 15, 2008 8:22 pm

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Postby Wazat » Wed Oct 15, 2008 9:39 pm

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Postby ceriux » Wed Oct 15, 2008 10:02 pm

good plan :D i could still set it up as an item doing this?

also know this isnt a mapping section but it has to do with the mod i am taking about developing here.

this is bascally a terrain test, i think it looks pretty good, i re looked at it after making the pic though and i could even make it look not so pointy just by pulling a couple verts forwads.

Image
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Postby Wazat » Wed Oct 15, 2008 10:31 pm

Looks very nice.

Yes, you could set up an item that does this. It either activates automatically when picked up, or it goes in your inventory and gets activated with a keypress or menu or something similar.
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Postby ceriux » Wed Oct 15, 2008 10:57 pm

awsome, i might set that up for a later release though... till i get a little better on the qc part... for now im thinking of setting it up like a weapon that when u press a certain button you can drop it, but what im going to do is give it ammo even though it wont attack, but when you drop it the amount that you carry goes down. basically ill do it like an ammo drop.
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