by Spike » Mon Oct 27, 2008 3:28 am
self.velocity = self.velocity + (v_forward * -600) + (v_up * 200);
(up is needed in order to stop friction with the floor)
That'll throw the player backwards.
something like that?
optionally, makevectors (self.v_angle_y * '0 1 0' + self.v_angle_z * '0 0 1'); just before...
.