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InsideQC Forums • View topic - Adding Flies over dead bodys like in QRACK 1.9?(Darkplaces)

Adding Flies over dead bodys like in QRACK 1.9?(Darkplaces)

Discuss programming in the QuakeC language.

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Adding Flies over dead bodys like in QRACK 1.9?(Darkplaces)

Postby skite2001 » Wed Nov 19, 2008 4:59 pm

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Postby scar3crow » Wed Nov 19, 2008 5:08 pm

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Postby skite2001 » Wed Nov 19, 2008 6:08 pm

qrack does it via png particle.
the resources are no problem, i already got the fly pngs and sound
look here:


...but how to get it working ingame???
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Postby scar3crow » Wed Nov 19, 2008 6:59 pm

Despite my label of Inside3d Staff, I'm not exactly a coder, so take what I say with a grain of salt (and hope someone else responds to this thread).

Basically what you need to do is create a non-solid entity with no velocity that has a null model, citing the fly png particles as the self.effects (how easy this is I do not know, I've never mucked about in anything regarding new effects), and looping the fly buzzing sound. This entity should be created by a monster when they are verified as dead (self.health < 1, movetype = movetype_none etc) and created say 32 units above their origin. For a bit of flourish you can keep track of the time since the monster died and add a random value so it feels less automated, more natural.

I'd suggest digging around in whatever code you can find for behavior that happens once a monster is dead, and for behavior where one entity creates another and how to offset location.
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Postby Electro » Thu Nov 20, 2008 1:04 am

Benjamin Darling


Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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