I apologise for asking many unrelated questions but I've always wondered how to do them. So:
1) What is the standard way to model a Quake 1 mdl? Point me to some tutorials, please.
1a) I really need to know how to set (in the mdl) the special flags for rotating (for power-ups), bloodtrail, smoke etc. What soft can do that?
2) Is there anywhere a _commented_ QC sourcecode? I mean _beginner-level_, really commented? Not just "think-it-yourself"?
3) I've seen this in Episode 2: an Ogre on a balcony overhead, jumping to a thick pillar and "spiralling down" to the ground. Like a fireman on his pole. Anybody know how was it done?
4) What is the standard way of creating texture wads for Quake?
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