I am trying to learn QuakeC through gyro, and I dont quite understand either yet.
But, as practice I am trying to make a slightly different approach to a grappling hook.
I want to make the missiles from the rocket launcher PULL you through the air.
Just shoot, and start flying.
So you could shoot yourself up to a ledge.
The gyrodocs cover how to make the missile a force entity.
My question is, how do I do the same for the player (so the missile can act on the player (pull))?
found it.
in player.qc
/*
==============================================================================
PLAYER
==============================================================================
*/
void() player_run;
void()	player_stand1 =[	$axstnd1,	player_stand1	]
{
add this	Gyro_Object_Activate(self, 350);
add this	Gyro_Object_AddChannels(self, GYRO_CHANNEL_ORGANIC);
	self.weaponframe=0;
	if (self.velocity_x || self.velocity_y)
			
		